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Old Jan 28, 2007, 03:15 PM // 15:15   #21
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OK allow me to rephrase
Do you have any idea how overpowered a KD+100 dmg would be without the exhaustion? Knockdown is an incredibly strong tool.
Gust doesn't do 100+ dmg, and the KD is highly conditional. In no circumstance are you going to be able to spam that on recharge and get the KD every time.
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Old Jan 28, 2007, 03:23 PM // 15:23   #22
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10 sec recharge is spamming for you? so you are spamming fireballs? haha! no way. remove the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing exhaustion from those mind things and we can use it in pve too. recharge 15 seconds maybe. damn i dont wanna use all the same skills everytime in pve. boring as hell.
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Old Jan 28, 2007, 04:11 PM // 16:11   #23
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So you're bored of playing elementalist in PvE?

Make a new character haha


Hey izzy ,ffs dude, Im so bored of my ranger, can you like, tell anet to buff punishing shot to +62unconditional dmg instead of +21? kk thx
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Old Jan 28, 2007, 04:20 PM // 16:20   #24
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HAHAHA WHAT A JOKE ULTIMATIUM.

I got 14 characters... yes some classes twice.
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Old Jan 28, 2007, 04:37 PM // 16:37   #25
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There are a few good points in this post. Although I started Guild Wars with an Elementalist mainly due to the fact that the time they were the Highest damage dealers in the game. Never mind that they are squishy as heck I just loved blowing up and burning things left and right. Over several "updates" NC-Soft and A-Net have pretty much gelded the Elementalist. A once proud profession is now relegated to Nuking in missions or running flags in GVG. Not realy what I thought the profession was supposed to be. I know of several players who only bring their Ele's out when a guildmate eeds a nuker for a mission and can't get one in the district he/she is in. Even I pretty much only go into Sorrows Furnace to burn the town down as that is the only area where a Nuker still owns.
I'll sign this only for the simple reason that they need to reset the Elementalist back to the agent of doom that they used to be when the game came out.

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Old Jan 28, 2007, 04:52 PM // 16:52   #26
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Elementalists were never the "highest damage dealers in the game".
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Old Jan 28, 2007, 04:56 PM // 16:56   #27
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Someone needs to reread the Description in the Guide book and the Prima Guide on Elementalists.
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Old Jan 28, 2007, 04:59 PM // 16:59   #28
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Elementalists are still high dmg dealers, in almost every HA team there is a always a sandstorm warder, why ? High dmg and defense at the same time.
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Old Jan 28, 2007, 05:03 PM // 17:03   #29
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Quote:
Someone needs to reread the Description in the Guide book and the Prima Guide on Elementalists.
Someone needs to play the game.
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Old Jan 28, 2007, 05:11 PM // 17:11   #30
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Quote:
Originally Posted by Shady79
10 sec recharge is spamming for you?
Yes. When it's a skill that deals 100 dmg and a KD I consider 10 seconds spamming.
Quote:
Originally Posted by Shady79
so you are spamming fireballs? haha! no way.
No, because fireball doesn't have such a strong effect as Mind Shock.
Quote:
Originally Posted by Shady79
remove the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing exhaustion from those mind things and we can use it in pve too.
wow....that sure is a convinvcing argument....not.
Quote:
Originally Posted by Shady79
pve. boring as hell.
I'm glad you said it.

If you want the opinion of some people that know how to play the game, go post it in the Gladiators' Arena skill discussion section. Make a new thread or post it in the 'skills you would like to see buffed' one. I guarantee you everyone with a clue will laugh at you for removing Mind Shock's exhaustion.
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Old Jan 28, 2007, 05:22 PM // 17:22   #31
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ppl are not flaming about searing flames with 5 instead of 7 seconds of burning.

compare:

searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming

to

mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg


yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion.
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Old Jan 28, 2007, 05:31 PM // 17:31   #32
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Here is the Exact Phrase from Guild Wars main site on the Elementalist:

"The Elementalist commands the four elemental forces: earth, air, fire, and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession."

Not here to flame anyone but some people need to take a break and read the manuals and guides before they comment.


Mega Mouse

Last edited by MegaMouse; Jan 28, 2007 at 05:33 PM // 17:33..
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Old Jan 28, 2007, 05:45 PM // 17:45   #33
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Quote:
Originally Posted by MegaMouse
Here is the Exact Phrase from Guild Wars main site on the Elementalist:

"The Elementalist commands the four elemental forces: earth, air, fire, and water. With magic derived from the very foundations of nature itself, Elementalists can inflict more damage in a single strike than any other profession."

Not here to flame anyone but some people need to take a break and read the manuals and guides before they comment.


Mega Mouse
Your an idiot. The manuel is wrong. Just like the Prima guide says you can salvage ecto from phantasmic remains and lists like 12 weapons that have been removed from the game.

Read this thread http://www.guildwarsguru.com/forum/s... nuking+sucks

That thread explains the math and shows why warriors who don't equip any skills still deals more damage then nukers.

Now, with the arrival of searing flames and sandstorm that thread isn't AS true as it once was. But seriously dude, play the game and learn.
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Old Jan 28, 2007, 05:51 PM // 17:51   #34
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Quote:
Originally Posted by Shady79
ppl are not flaming about searing flames with 5 instead of 7 seconds of burning.

compare:

searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming

to

mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg


yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion.

And Who said Searing Flames doesn't need to be nerfed?

Besides, a monk can heal through searing flames very easy, the aoe dmg doesn't count ,if a team balls up against a ele team then they deserve to lose, Oh and btw, like i said, a monk can heal searing flames, He however can't heal if he's sitting on his ass (mindshock).


haha perfect spike, even better then black out, mind shock 1 monk , spike the other... ok stop giving me ideas, a mod should close this thread
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Old Jan 28, 2007, 06:00 PM // 18:00   #35
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Seriously, do you PvP? Not Random Arenas (no considered real PvP by many), I mean Heroes' Ascent or GvG. If yes, then how often?

Most of your sugestions (many of which involve getting rid of exhaustion), are unnecissary.

Quote:
Originally Posted by Shady79
Shatterstone: Reduce energy cost from 15 to 10 (note: it's an elite and compared to vapor blade crap and not worth the elite slot at the moment!)
Shattersone is worse than vapor blade? Did I miss something?

Quote:
Originally Posted by Shattersone
Target foe is struck for 25...85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25...85 cold damage.
Quote:
Originally Posted by Vapor Blade
Target foe is struck for 15...111 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them.
With 12 Water Magic, Shatterstone deals a total 170 damage (even if the hex is removed). Whereas Vapor Blade deals 111 cold damage, assuming that they aren't enchanted.
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Old Jan 28, 2007, 07:20 PM // 19:20   #36
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Quote:
Originally Posted by Shady79
ppl are not flaming about searing flames with 5 instead of 7 seconds of burning.

compare:

searing flames: every 2 seconds ~70-120 dmg with aoe dmg <- THIS is spamming

to

mind shock: every 10 (!) seconds 85-135 dmg and knockdown without aoe dmg


yes, searing flames got 15 mana... so anet could inrease the needed mana for mind shock and remove the exhaustion.
You really don't know how strong a knockdown is do you?
AoE is for pussies because good players (hell, even not so good ones) don't ball up against SF.
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Old Jan 28, 2007, 08:38 PM // 20:38   #37
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I dont talk about aoe dmg only. I can deal 4-5 times more dmg with searing flames to a single target than you with mind shock. I know you can interrupt healing/ghosts/... with it. Mind shock atm is more a finishing move... even if you spam it until all energy is gone, you can't kill anyone with it by now.


@ Curse You: haha did you notice that vapor blade needs only 7 sec to recharge, the elite 10 ? both 15 energy. come on. thats too bad for an elite.... 2 seconds casting time for little damage for 15 energy... that's just a joke of an elite. and dont try to tell me 2x80 dmg (most of the time you do 2x ~55dmg maybe) is much. then you have to wait 10 seconds haha. this skill IS crap (even if its the only 'spiking' skill available for the water line).

EDIT: LOL JUST NOTICED: You can't even spike with shatterstone cause it's a hex... and now tell me again its good at doing damage. hahaha.

Last edited by Shady79; Jan 28, 2007 at 09:11 PM // 21:11..
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Old Jan 28, 2007, 09:40 PM // 21:40   #38
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If you had read earlier posts Shady, you'll see that we never said you were supposed to spike with shattstone.
Water is a mid damage element with snares. It should not be able to spike. That's the definition of it.

And yes, mind shock does less damage then SF, but mind shock has a KD (which is conditionally, but with a +30 energy/-2 regen weapon set to switch to every time you use it you should have no problem getting that KD), which is why it does less damage (and thus, *gasp* is blananced).
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Old Jan 28, 2007, 09:52 PM // 21:52   #39
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Haha did you notice Shatterstone does twice the dmg?
dude, seriously. Think of Mind Shock as an elite Gale. people use Gale because a knockdown is very strong. They use it even though it has exhaustion. Imagine you would remove the exhaustion from gale. It would be the most overpowered skill in the history of overpowered skills. Now Mind Shock adds 100 dmg to this, in exchange of your elite slot. Quite a fair trade.
Mind Shock sees plenty of play. Go watch a battle with eF in it. eF vs. rezz is still on observe if you're quick. Let me tell you, eF doesn't run it because they think it sucks.
Just the remark that you can interrupt healing/ghostlys with it tells me all I need to know: You don't know what you're talking about.
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Old Jan 28, 2007, 09:56 PM // 21:56   #40
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